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141. Tux's Typhoon - in Ships and Modules [original thread]
ill ask it simple, why do minmataar need a ship which is similar to another race ? galleante have rails + drones (unique) caldari have missiles + ew (unique) amarr have lasers + cap (unique) minmatar have projectiles + ???? some of everything ? ...
- by Kcel Chim - at 2006.03.19 17:53:00
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142. Autocannon Issues - in Ships and Modules [original thread]
excellent thread. i agree with testys proposals to improve the situation and i advertised the very same ideas half a year ago... one can still hope one day they might have a look.
- by Kcel Chim - at 2006.03.19 17:40:00
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143. Tux's Typhoon - in Ships and Modules [original thread]
Edited by: Kcel Chim on 19/03/2006 17:26:09 kaylana, as ive stated in every post, i dont doubt you know how to fit and use a typhoon for your special way of playstyle. Namely "point defence". The issue im looking at is the fact that i would l...
- by Kcel Chim - at 2006.03.19 17:24:00
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144. Tux's Typhoon - in Ships and Modules [original thread]
Originally by: Kaylana Syi I love the phoon... where have you been for 2.5 years? 2nd and last BS I ever lost was a Typhoon and I fly one to this day. These threads ARE littered with people who push agendas. So far many people have beg...
- by Kcel Chim - at 2006.03.19 10:35:00
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145. Tux's Typhoon - in Ships and Modules [original thread]
kaylana, not just that the "tanking" u suggest wouldnt work but may i ask how you close in or "hold" a target with your setup ? The main issue with these threads is that ppl step up with certain setups they deem "right" for their choice of play a...
- by Kcel Chim - at 2006.03.19 00:12:00
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146. Tux's Typhoon - in Ships and Modules [original thread]
Edited by: Kcel Chim on 18/03/2006 17:26:50 Originally by: Maya Rkell Missiles have ALLWAYS been Minmatar's secondary weapon. Saying that missiles are only caldari is rubbish. the problem with minmatar is that we not just have seco...
- by Kcel Chim - at 2006.03.18 17:25:00
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147. Tux's Typhoon - in Ships and Modules [original thread]
Edited by: Kcel Chim on 18/03/2006 17:12:32 i thought the typhoon gets a serious rework and not just a "ok lets switch 1 crap bonus for another" kind of fix. the typhoon has been the bastardchild of the bs class for ages and just by adding a ...
- by Kcel Chim - at 2006.03.18 17:08:00
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148. Which ship for 0.0 ratting? - in Ships and Modules [original thread]
enyos can kill bs spawns but slowly. Depending on the kind of 0.0 npcs you fight a thorax can be "ok" but generally i would rather go with a Hac or a bs. Since uve only mentioned gallente ships i would say deimos, ishtar, dominix are deffinately...
- by Kcel Chim - at 2006.03.02 01:53:00
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149. [RMR] Fleet Tempest fit - in Ships and Modules [original thread]
Edited by: Kcel Chim on 28/02/2006 23:50:42 Originally by: Bigben nope this is better for fleets, high: 6x1400mm2s and 2 drone links or 1 cruiser launcher med : 1 sensor booste 2 1 tracking comp 2 4 sheild extender 2s brings the sheil...
- by Kcel Chim - at 2006.02.28 23:48:00
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150. [RMR] Retribution VS Angels - in Ships and Modules [original thread]
prolly a bad choice since if my memory serves me right angels do all 4 dmg types and are most vulnerable to explosive, a dmg type lasers cant do. Smarter to go for either a minmatar ship with fusion ammo or some droneheavy / missile ship.
- by Kcel Chim - at 2006.02.28 23:34:00
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151. Which Dreadnought is the best ? - in Ships and Modules [original thread]
from a skillpoint pov: Revelation hands down since it has 3 guns and doesnt need a 2nd gunnery / drones / missiles skill at 5 + support skills. From a cap pov: Revelation again, can run with its bonuses and some faction mods a dual repper setup...
- by Kcel Chim - at 2006.02.02 17:56:00
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152. Dear Dev's (Teir 3 BattleShips) - in Ships and Modules [original thread]
as far as i know and thats basically just the rumor mill spinning, tier 3 bs have no models as of yet, so it will prolly still take some time till we are able to test them on sisi, and might even take longer for them to get their own, non placehol...
- by Kcel Chim - at 2006.01.31 11:01:00
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153. [RMR] Stiletto - in Ships and Modules [original thread]
Originally by: Famine Aligher'ri Well you got to remember if a claw is chasing he is not fleeing. He is using cap suckage and not as much cap recovert as the stiletto. So the stiletto will be able to MWD more and regain cap faster. The D...
- by Kcel Chim - at 2006.01.29 12:27:00
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154. [RMR] Stiletto - in Ships and Modules [original thread]
Edited by: Kcel Chim on 29/01/2006 12:24:19 Originally by: Famine Aligher'ri It has enough damage to fight any of the inties. 2 gun autocannon cheetah with a ECM platform can take down a plated inty. Why wouldn't a higher dps Stilett...
- by Kcel Chim - at 2006.01.29 12:20:00
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155. [RMR] Stiletto - in Ships and Modules [original thread]
Edited by: Kcel Chim on 29/01/2006 11:20:37 in my opinion any interceptor out there will fry your stiletto. first of all you lack the dmg to fight i.e. a longrange claw, crow, taranis, ares. With good skills ure looking at a falloff + optim...
- by Kcel Chim - at 2006.01.29 11:19:00
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156. WCS T2 - in Ships and Modules [original thread]
Originally by: Marvel Master No, and i hope ccp will remove wcs tech I too. Or put them to the high slots. Marvel qft
- by Kcel Chim - at 2006.01.25 12:16:00
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157. Why Cap Rechargers?? - in Ships and Modules [original thread]
2 things, there are no XL or XXL cap batteries which make those rechargers the only option for bs and capital ships i.e. to reach a better result. The other thing is the fitting requirements. Caprechargers need like 1 pg and <10-15 cpu. Batter...
- by Kcel Chim - at 2006.01.25 12:15:00
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158. Tempest pvp - in Ships and Modules [original thread]
Originally by: Spartan 1185 switch that to a medium rep and you can add a 1600 plate in place of the RCU wont work. to fit 6 1400 t2 you need adv. WU 5 and dont have enough pg left to even fit a single medium repper let alone a plate ...
- by Kcel Chim - at 2006.01.23 22:18:00
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159. Blaster changes - in Ships and Modules [original thread]
Originally by: Gronsak my main is older then u. april 2004 and i see this argument going no where, uve contributed lots to this thred keep it up slight problem there dude, my char is in the game since retail but my employment hist...
- by Kcel Chim - at 2006.01.19 20:45:00
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160. Blaster changes - in Ships and Modules [original thread]
you might wanna reread basically every post ive made. i said boost blasters. Reading ftw.... And youre not alone with multiple characters, difference is tho that ive actually trained up the chars and used them while ure buying them. Come again ne...
- by Kcel Chim - at 2006.01.19 20:09:00
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